
So it wasn't an afternoon well-suited to roleplaying, especially Vampire: The Requiem. I'm not freaky enough to force my players to wear plastic fangs or dark capes (which Vampire, well played, isn't really about), but I do like playing at night or during grey days, with candles and motif music. I'm not mastering this table, though, so I can't choose the environmental details, but the GM did at least provide a classical musical background, and topped it off with mate and facturas. It was a nice session, if a bit too focused on combat — near the end it felt like an old-fashioned dungeon scenario. And there was a guy with a chainsaw as well.

I met roleplaying when I was just entering university; my brother introduced me to a group of fellow players, mostly acquaintances from highschool, and we played Lord of the Rings squatting in the shade on the school's yard during the summer break. After that our sessions were irregular and spaced.
I started playing seriously only a couple of years ago, upon meeting a truly wonderful game master — the only person, so far, that's been capable of actually scaring me in a face-to-face fictional encounter. The GM would reinforce our fictional ignorance of story facts with actual ignorance, taking us individually aside for questioning, torture or startling revelations, or handing us pieces of paper; his non-playing characters (i.e. the ones he himself portrayed as part of the plot as necessary) were well-thought, precisely drawn, and as horrific or bizarre as needed. We'd play for long hours, ending up mentally exhausted.
When those sessions stopped, after a hiatus I got the idea of directing. It shouldn't have been too much of a problem, but I was a little afraid. I soaked myself in rules and tips for plot creation, and slowly wrote a basic story. A group of players that had vowed to attend the session postponed it, and then again, and so on — until I decided I'd only deal with people who had an actual interest and a minimum of commitment. I ditched them and, as the occasion arose, I began directing for another group — a couple of friends, a girl I knew from Japanese school, and my brother.
I feel pretty satisfied about those games; I consciously adopted and adapted the style of my previous GM to provide the players a detailed environment for their characters to move in, and requiring them to be actual characters with depth — rather than the standard two-dimensional cardboard stereotypes that populate most RPG sessions thanks to over-tolerant GMs and to players unaccustomed to deal with personalities above those of videogame characters. I even used pictures of actual places and partially fake newspaper clippings.
Roleplaying is a fascinating experience, and mastering a game is especially rewarding for me. In the old times I made languages and wrote about fictional scenarios; having actual people living and acting in those settings, when they work OK, is like seeing your own work of art develop before your eyes. When they don't work OK... well, we still have mate and facturas!
Antes de irme puede jugar Warhammer y algo de Vampiros, pero me iba mas lo medieval.
ReplyDeleteDespues ya no jugue mas.
Por lo menos acá no, no me animaría en inglés.
Pero es cierto que no se juega mucho en Rosario aunque seguramente ha aumentado el numero de gente ultimamente.
Peor siempre hay que estar aclarando que no es algo malo.